Turn every delivery into a quest.
A single-scooter prototype of the Seekers guild: real-world quests, micro‑courier runs, and a living map of your city built by riders on PEVs and bikes.
Quest board
Early-stage, small bounties designed for bikes and PEVs. Every quest can later become lore in the Seekers archive.
Riders & classes
runnEr riders are also Seekers. Choose a class, ride the city, log your routes, and earn both money and Karma.
Cowboys & Cowgirls
Take urgent, messy runs. Short timers, high stakes, wild weather.
Rangers & Rovers
Field-heavy couriers walking alleys, mapping shortcuts, talking to shop owners.
Scouts
First into new districts. Tag locations and leave clean notes for the guild.
Navigators
Match quests to riders, watch the board, and keep the system fair.
Guild & Karma
Instead of XP, the Seekers guild uses currents of Karma: Bright, Shadow, and Flux. Your routes and quests slowly bend your arc.
Bright Karma
Generous work, transparent runs, quests that clearly help people or places.
Shadow Karma
Edge cases, tricky puzzles, gray areas with strong ethical bounds.
Flux Karma
Experiments that mutate the system: weird routes, meta-quests, new patterns.
Single-rider origin
This page models the very first season: one rider, one scooter, one city.